On phoenix, the standard is to put 3 Ablative and 3 Healing procs on your Armor. When it is, you can visit a NPC-Recharger to load it up again. I'm curious about this on my minstrel as well. ROG stands for "random object generator" and it does exactly that - creating random items. The +1% resist would cost up 1 IP, +7% resist would cost up 12 IP and the +17% resist would cost up 32 IP. ![]() Still, it is worth to plan with overcharging every single one of your crafted gears, preferably at the maximum 5.5 extra IP. Healing procs are pretty self explanatory. Of course the "Epic" ones are way more costly. the beginning of the fight is not recorded because I thought we will die. It will greatly help with your to-hit chance for weapons and your getting-hit chance for armor (since everybody is doing it, you dont want to be at a disadvantage). Generally speaking you need better utility on these when playing a hybrid or stealther or melee since you have more stats to cap AND, especially, more completely different skill lines to cap out. Reddit: Post here or message me directly /u/hendersonstonewall.
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